Hi, today I was playing with the freeworld3d demo (http://www.freeworld3d.org), and was wondering if terrains can be imported into blitzbasic preserving texture layers.
Somewere I read it only supports .obj export as mesh, but I don't know if vertex alpha is included. Otherwise, only collapsing texture would work, right?
Thanks in advance.
As far as I know you cannot.
In my project I collapsed all Terrain layers.
But I am not 100% sure. You have to read manual carefully because it may be possible to extract terrain layer info from the freeworld3D saved file.
http://www.freeworld3d.org/developers.html
a little tip about buying freeworld: make sure you have an ethernet card!
Hi, thank you very much.
i will be looking for some other options (I liked a lot the interface of Freeworld), but maybe it's not the ideal terrain generator for Blitz.
Best regards!
Fuller: why an ethernet card is prerequisite?
I didnt know that Freeworld 3D can do road on terrain :)
Yes and can make perfect roads!.
And most important: You can load all needed data to use these roads in Blitz3D. I've never tried but there is a description on site to read how you can load them.
Check the system requirements, it requires an ethernet card for registration.
I was trying a several times to go to The Panorama 1.0
terrain editor
http://ndparking.com/gameart.dk but
it it looks dead end street.
Where is the guy Jeppe Nielsen???
Malachi