I could start an F.A.Q. maybe? no? :-P
Thanks again for the help that was given to my latest posts. I really make some progress altough im still learning the details about various tricks and stuff in BlitzMax. Ill post some when i get to something working, as in, useable.
My next problem i in the progress of trying to build an RPG in BlitzMax is, how i preform collision checks without actualy rendering the image or object on the screen. I have done my homework and noticed there is 32 layers. However, i really lost it when i was trying to find a way to draw on these, and to have it not display anything.... i feel like its a small thing im missing out. So... if anyone knows. please tell me. (oh, and is it possible to toggle like, from visable to non visable?)
I know there is a work arround of setting alpha's to 0% but i didn't hope to be using that solution.
Thanks again for the help that was given to my latest posts. I really make some progress altough im still learning the details about various tricks and stuff in BlitzMax. Ill post some when i get to something working, as in, useable.
My next problem i in the progress of trying to build an RPG in BlitzMax is, how i preform collision checks without actualy rendering the image or object on the screen. I have done my homework and noticed there is 32 layers. However, i really lost it when i was trying to find a way to draw on these, and to have it not display anything.... i feel like its a small thing im missing out. So... if anyone knows. please tell me. (oh, and is it possible to toggle like, from visable to non visable?)
I know there is a work arround of setting alpha's to 0% but i didn't hope to be using that solution.