I'm studying a b3d file in a hex editor and following along with the b3d specification.
I'm noticing that in places where the field is a float value, like texture scale for instance, instead of seeing 1 or 0 there I see 00 00 80 3F or 1065353216 in decimal.
Can someone explain this? Thanks.
I'm noticing that in places where the field is a float value, like texture scale for instance, instead of seeing 1 or 0 there I see 00 00 80 3F or 1065353216 in decimal.
Can someone explain this? Thanks.