Hi!
Dunno if this is the right forum's section to post that, but I thinks that the thrd points concern minib3D.... anyway..
I've changed
in
in glGraphics module to get a resizable window with minimize/maximize button: works! but it bring some problems ( I.e. I open the window with "Graphics3D 800,600" )
1) When I maximize the window, (for example getting a 1024x768 window), the area between 800 and 1024, as the area between 600 and 768, getting 'messed'.
obviously because it showing an area where I draw anything.

2) So... I want draw something in that area: I've already a system that allow me to change the 'viewport' size without affect the usability of program (moving the elements in function of two variable, screenX and screenY).. but
I need to know exactly the size of the resized window: how?
3) last but not last:
When i resize the window vertically I get something strange: Seems that it pick as origin y-coordinate,the bottom value (e.g 600 ), and not the top value (0) ... that make the top area hide, and get strange offsets in mouse's coordinates.
Sorry.. I'mb bad in english .. so i hope that image explain more:

that not happens in horizontal resize, and never happens in simply Max2D aps: Only with Minib3D (+Max2D)
If I have the confirmation that with MaxGUI minib3D+max2D works good, and without "3)" problem.. I could buy it .. but at the moment I want try that way...
I've tried also wxMax but i can't get what I want :(
Dunno if this is the right forum's section to post that, but I thinks that the thrd points concern minib3D.... anyway..
I've changed
WS_VISIBLE|WS_CAPTION|WS_SYSMENU
in
WS_VISIBLE|WS_CAPTION|WS_SYSMENU|WS_MINIMIZEBOX|WS_MAXIMIZEBOX
in glGraphics module to get a resizable window with minimize/maximize button: works! but it bring some problems ( I.e. I open the window with "Graphics3D 800,600" )
1) When I maximize the window, (for example getting a 1024x768 window), the area between 800 and 1024, as the area between 600 and 768, getting 'messed'.
obviously because it showing an area where I draw anything.

2) So... I want draw something in that area: I've already a system that allow me to change the 'viewport' size without affect the usability of program (moving the elements in function of two variable, screenX and screenY).. but
I need to know exactly the size of the resized window: how?
3) last but not last:
When i resize the window vertically I get something strange: Seems that it pick as origin y-coordinate,the bottom value (e.g 600 ), and not the top value (0) ... that make the top area hide, and get strange offsets in mouse's coordinates.
Sorry.. I'mb bad in english .. so i hope that image explain more:

that not happens in horizontal resize, and never happens in simply Max2D aps: Only with Minib3D (+Max2D)
If I have the confirmation that with MaxGUI minib3D+max2D works good, and without "3)" problem.. I could buy it .. but at the moment I want try that way...
I've tried also wxMax but i can't get what I want :(