Apple Mac ?

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Is there any games market to speak of? if so what the average spec? I know what the current specs are but what do most mac users own?

I don't know a great deal about it but its often said that the Mac is a more lucrative platform for casual developers.

That said, Mac doesn't appear in my short-term plans mainly because of the cost, but also because I share some of your questions about specifications and the like (which has got even more confusing now that there's Intel and PPC Macs).

the new mac book pros have got a really good spec but do people who own them play games? i dont really see the point in them having a geforce 8600Gt if they dont.

found some info here http://www.apple.com/games/hardware/

Most apple users have Intel onboard, 1.8 - 2.2 Core 2 Duo and 1GB RAM, as the mac book is the most sold of the products.
Followed by the iMac owners with their 8600M

Best selling Macs are notebooks and there the normal MacBook which means gfx wise Intel GMA 950, hurray! But don't forget that there are also quite a lot of PPC Macs around.

I've heard people say that if you make a Mac version your Mac sales can be anything from 10%-30% of the total. Some say even more depending on their game type and marketing. This is due to the recent lack of Mac games (this is not so true now, but there are still way less than PC ones) and maybe as Mac owners tend to pay for stuff...

I think as a minimum you can target something like a single 1GHz cpu, 16-32 mg video ram, about NVidea GeForce4 or higher, 256mb ram minimum, dedicated graphics card. I think the lowest end iMac had an Intel integrated graphics (which I avoided) and maybe the MacMini has some of that integrated slow stuff too.

These days it seems like new machines are more in the range of 2GHz dual-core CPU's, 512-1gb ram, ATI1600 or higher graphics card, 64-128mb video ram.

I think you can take advantage of the relatively smaller Mac games market in a similar way to how people who are starved for Amiga games go gaga over every game release regarldess of quality - perhaps the limitation makes them a bit more open minded about what they will accept.

I think you can take advantage of the relatively smaller Mac games market in a similar way to how people who are starved for Amiga games go gaga over every game release regarldess of quality - perhaps the limitation makes them a bit more open minded about what they will accept.

While I think the first part of that sentence is true, I get the impression that Mac owners will pay for quality.

hopefully my games will be quality :OP

Sledge: Sure? Then why do they pay Apple for ASUSTek hardware quality? ;-)

I know what you're saying, but in terms of shifting software I had this particular quote in mind:

In my experience of writing for Mac and PC mags over the past seven years or so, it's clear that Mac users in general are much, much more likely to pay for shareware, and that Windows users are more likely to hunt around for cracks. Also, Mac shareware—unlike commercial software—is generally of a higher quality than Windows stuff.

I'd err on the side of caution and take him at his word -- just because there is less Mac software it doesn't follow that you can shovel shite at them.

Fairway runs on my 800MHz Mac flawlessly and would probably run fine on a slower one, so the min CPU specs may be able to be reduced (but not the RAM specs).

I'd tend to agree with the PC and Mac shareware sales quote. Also if a company wants to release a quick cheap game it's unlikely they'll go to the trouble of making a Mac version, so probably companies that make Mac games are making slightly better games anyway ... maybe...