Anyone figured out the perfect camzoom for skyboxi

Blitz3D Forums/Blitz3D Programming/Anyone figured out the perfect camzoom for skyboxi

Im trying to add skybox creation output to ted and want to know if anyone has a camerazoom ratio for a perfect -45' to 45' (LR&UD) view when using a square camera ratio?

I could do it with mucho trial and error but was wondering if anyone had the maths to figure it out.

1?

(Haven't used Blitz3D for years but the wide angle is what causes the warping people complain of sometimes).

I'm sure I've seen a bit of code in the code archives for calculating what CameraZoom to use given X FOV - so you should probably have a look around for that.

Yep, camerazoom of 1 is the way to go :o)

Check out the cubemapping exmaple in the docs, for setcubeface. It simply creates a camera, and uses it as it is.

[edit] I agree. <what I said didnt make much sense.>

Yes, CameraZoom camera, 1.0 gives you a 90 degree field of view which should be perfect for rendering skyboxes.