XAGND3D Engine for Blitz3D

Blitz3D Forums/Blitz3D Programming/XAGND3D Engine for Blitz3D

Hi all,

See galary, there are some of my screenshots for XAGND3D engine, the screenshots are made only to show that Iam not a liar and I can make directX engine for blitz3d

Note that my Engine Commands are like Blitz3D's commands.

The engine is almost out, and when I finish it I will told you. and see if anyone can help me in selling this Engine.

The engine is very fast, but there are several problems with shaders, but I will handle that.

For now thats all, and I will put more screenshots if the shaders work correctly.

Note: In all screenshots vertical sync is on so the fps is 60(left/top corner of the screen).(screenshots uploading will take some time, I uploaded them since 1 hour)

the screenshots are made only to show that Iam not a liar


a screenshot shows nothing...... (btw i can not see a shot from you in the gallery)

bye

image uploading needs permission from moderator, and thats need some time. I just uploaded them since 1 hour.

You submitted 4 almost identical screenshots, whereof only one was published. Looks very promising. I'm looking forward to see more.

Hi again,

I try to upload screenshots , but the message pop when i subment the screenshot (I don't know why since the type of screenshot is JEPG and resolution is 1024 * 768): "ERROR : Invalid image name"

I uploaded them on another website:

render to texture:



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shader use( simple toon shader I made):



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XAGND3D Engine Development:



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functions added :

DX9_ShadowColor
DX9_GetFPS
DX9_RGB
DX9_RGBA
DX9_MouseX ( cannot use blitz's mousex())
DX9_MouseY ( cannot use blitz's mousey())
DX9_CreateText
DX9_DrawText
DX9_ShowText
DX9_HideText
DX9_SetCurrentCamera
DX9_CameraFOV
DX9_CameraAspectRatio
DX9_GetCameraRangeNear
DX9_GetCameraRangeFar
DX9_GetCameraFOV
DX9_GetCameraAspect
DX9_ModifyAnimSeq
DX9_FreeAnimSeq
DX9_SetAnimTimeBySeq
DX9_AnimateBySeq
DX9_EntityDiffuseColor
DX9_EntityAmbientColor
DX9_EntityShininessColor
DX9_EntityEmissiveColor
DX9_EntityTransparent
DX9_EntityWireframe
DX9_EntityZBuffer
DX9_EntityBackfaceCulling
DX9_EntityFog
DX9_EntityLighting
DX9_EntityFlatShading
DX9_EntityUpdateNormals
DX9_EntityShadowShading
DX9_EntitySphereMapping
DX9_EntityDetailMapping
DX9_EntityLightMapping
DX9_EntityPolyCount
DX9_LightDiffuseColor
DX9_LightAmbientColor
DX9_LightShininessColor
DX9_LightAttenuation
DX9_LightSpotSettings
DX9_LightCastShadow
DX9_LightDirectionX
DX9_LightDirectionY
DX9_LightDirectionZ
DX9_CreateSkyBox
DX9_CreateMatrix4
DX9_GetViewMatrix4
DX9_GetProjectionMatrix4
DX9_GetProjectionViewWorldMatrix4
DX9_GetWorldMatrix4
DX9_InverseMatrix4
DX9_TransposeMatrix4
DX9_CreateHighLevelShader
DX9_CreateLowLevelShader
DX9_FreeShader
DX9_SetVertexShaderConstantVectorH
DX9_SetVertexShaderConstantMatrixH
DX9_SetVertexShaderConstantVectorL
DX9_SetVertexShaderConstantMatrixL
DX9_SetPixelShaderConstantVectorH
DX9_SetPixelShaderConstantMatrixH
DX9_SetPixelShaderConstantVectorL
DX9_SetPixelShaderConstantMatrixL
DX9_ApplyShader
DX9_DeActiveShader

What about render to texture? And moving collisions, and fast pixel manipulation?

Looks good so far! Keep up the good work!

This looks exciting.

if you dont implement several bumpmapping techniques as well as some shaders, shadows and post processing, people won't bb instead of this. you have to offer little more that this :)

but good progress you made buddy:)

collions detection is in progress.
fast pixel manipulation will be added later.

engine is not finished yet, and many functions will be added.

Your screenshots don't work.

It's strange. I've viewed this thread 4 times now. First time one worked. Next time none. Next time, they all worked. And now they are all gone.

Idont know why the images are gone .

Edit: Did anyone grab the images when they were there? Love to see them!

Just right clicked all the missing image links....the middle one still seems ok (not sure why it's not displaying)

try right clicking the 2nd image, select Properties and copy and paste the web address into your address bar in your browser.

(Worked for me....although, nothing impressive to see; no wow factor at all)

One of the screenies is here in the gallery:
http://www.blitzbasic.com/gallery/view_pic.php?id=1766&gallery=&page=1

Can you post some screenshots of the engine features? i see you have a LightCastShadow function, so i suppose you have done some shadowing technique? and can you post a screenshot or video somewhere without VSync, so we can see the performance? ;)

Looks interesting buddy ;-)