Well, where should I begin?
Lets start with the bad news. I have canceled the current developement of minib3d extended. So the extended Version will
not continue.
Now the good news:
I have found a very good coder to my side and we are currently working on a completely new Version of minib3d. You may ask why? Well the integration of new features is more like hacking things into minib3d and I simply have lost my orientation so we have decided to develope a completely new minib3d based on simons work.
What will you have from this new Version?
1. It is interface based. That means OpenGL and DX9 drivers.
Also it is easily to integrate OGL3.0 or DX10 later.
2. It is much easier to keep track of the various state switches which makes it easier to develope new extensions.
3. Hopefully we will find the one or other bug and are abel to solve it so both our and simons version will be more stable.
What we currently have:
The Interface is almost ready, the OpenGL part is ready to 99% and we're currently fixing bugs. The new Version is 100% compatible to previous Versions so no need to change any code.
In general the good news is: We're announcing 'miniB3D extended 2'
thx for reading (any comment or suggestion is welcome ;))
klepto2 and Rone
Lets start with the bad news. I have canceled the current developement of minib3d extended. So the extended Version will
not continue.
Now the good news:
I have found a very good coder to my side and we are currently working on a completely new Version of minib3d. You may ask why? Well the integration of new features is more like hacking things into minib3d and I simply have lost my orientation so we have decided to develope a completely new minib3d based on simons work.
What will you have from this new Version?
1. It is interface based. That means OpenGL and DX9 drivers.
Also it is easily to integrate OGL3.0 or DX10 later.
2. It is much easier to keep track of the various state switches which makes it easier to develope new extensions.
3. Hopefully we will find the one or other bug and are abel to solve it so both our and simons version will be more stable.
What we currently have:
The Interface is almost ready, the OpenGL part is ready to 99% and we're currently fixing bugs. The new Version is 100% compatible to previous Versions so no need to change any code.
In general the good news is: We're announcing 'miniB3D extended 2'
thx for reading (any comment or suggestion is welcome ;))
klepto2 and Rone