Following code works, but the description says, that pitch, roll and yaw are integers.
The entity really turns in floatingpoint steps.
....
RotateEntity name, EntityPitch(name)+0.1, EntityYaw(name), EntityRoll(name)
Text 335,400,Str EntityPitch(name)+" "
.....
My problem is that it only turns to 89.9999 degrees and ist stopped then.
By using TurnEntity there is no possibility to turn it less than one degree.
If you want entities to turn slowly how can this be managed and why does the float work?
The entity really turns in floatingpoint steps.
....
RotateEntity name, EntityPitch(name)+0.1, EntityYaw(name), EntityRoll(name)
Text 335,400,Str EntityPitch(name)+" "
.....
My problem is that it only turns to 89.9999 degrees and ist stopped then.
By using TurnEntity there is no possibility to turn it less than one degree.
If you want entities to turn slowly how can this be managed and why does the float work?