I am looking for someone to write a MilkShape exporter to save to my own format.
Here is a preliminary spec:
http://www.leadwerks.com/post/GameModelFormatSpecification.pdf
The format is actually just a variation of the Blitz3D .b3d format, and the original exporter source code could be modified for my purposes.
The idea is that you can load this straight into your engine, without any of the fiddling around that other formats require. I haven't got all the animation stuff down yet, but I am thinking about just having a set speed with one animation key per "tick", so you are always just performing an interpolation between two regularly-spaced keys (instead of animation keys with arbitrary placements).
Here is a preliminary spec:
http://www.leadwerks.com/post/GameModelFormatSpecification.pdf
The format is actually just a variation of the Blitz3D .b3d format, and the original exporter source code could be modified for my purposes.
The idea is that you can load this straight into your engine, without any of the fiddling around that other formats require. I haven't got all the animation stuff down yet, but I am thinking about just having a set speed with one animation key per "tick", so you are always just performing an interpolation between two regularly-spaced keys (instead of animation keys with arbitrary placements).