Paid work - Custom Milkshape Exporter

Miscellaneous Forums/General Discussion/Paid work - Custom Milkshape Exporter

I am looking for someone to write a MilkShape exporter to save to my own format.

Here is a preliminary spec:
http://www.leadwerks.com/post/GameModelFormatSpecification.pdf

The format is actually just a variation of the Blitz3D .b3d format, and the original exporter source code could be modified for my purposes.

The idea is that you can load this straight into your engine, without any of the fiddling around that other formats require. I haven't got all the animation stuff down yet, but I am thinking about just having a set speed with one animation key per "tick", so you are always just performing an interpolation between two regularly-spaced keys (instead of animation keys with arbitrary placements).

What code do you need, Blitz3D code, C++ or what?
Do you have a sample file?
How this code will be tested?

Here is the existing plugin. I would actually prefer BlitzMax code, but I don't think that is possible, so it will likely have to be C++.
http://chumbalum.swissquake.ch/files/msBlitz3DExporter_src.zip

Whoever does this will need to work with me over the course of a week or so to ensure everything is loaded correctly.

I can't even figure out how to compile the project. I open it in VC++ and try building it, and this is what I get:
------ Build started: Project: msPlugIn, Configuration: Debug Win32 ------
Compiling...
StdAfx.cpp
c:\documents and settings\joshua\desktop\new folder (3)\stdafx.h(10) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
Creating browse information file...
Microsoft Browse Information Maintenance Utility Version 8.00.50727
Copyright (C) Microsoft Corporation. All rights reserved.
BSCMAKE: error BK1506 : cannot open file '.\debug\StdAfx.sbr': No such file or directory
Build log was saved at "file://c:\Documents and Settings\Joshua\Desktop\New Folder (3)\Debug\BuildLog.htm"
msPlugIn - 2 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========


Unfortunately I don't know the FBX file format specifications.
Sorry for my quick post :(

This has nothing to do with FBX.

For your compiling problem, I bet you're using Visual Studio Express. If so, it doesn't come with the C/C++ windows headers, you have to download the Windows SDK, ibnstall it, and configure Visual to point to its headers and libs.

I am looking for someone to write a converter to load FBX files and save them in my own format.

This has nothing to do with FBX.

I'm confused.

Sorry, I copied the wrong text.

I am looking for someone to write a MilkShape exporter to save to my own format.

In the zip archive the 'msPlugIn.h' file is missing

That file might be in the MilkShape SDK:
http://chumbalum.swissquake.ch/files/ms3dsdk182.zip

I am just running the unmodified code in the zip file. I have no idea what I am doing.