Any chance we're going to see a clip plane in regular MiniB3D? I know there's an impetus to keep the command set as close to B3D as possible but they already diverge a little bit and, for all practical intents and purposes, you did have access to one in B3D. Now that was via Tom's dll, sure, but had B3D remained in focus for BRL I'm sure we'd have seen the feature adopted natively -- it's not exactly 'exotic' in the way that shaders, shadows and physics might be considered so.
Just wondering as I'd find it personally handy :D
Just wondering as I'd find it personally handy :D