Physics eninge list?

BlitzMax Forums/BlitzMax Programming/Physics eninge list?

Hi has anyone found a nice 2d/3d physics engine that works well with max?

Just got a couple of game concepts I would like to play around with and thought I'd ask here before wondering off into the Internet search jungle, only to find I need to spend a couple of weeks writing and learning how to combine a C/C++ api/sdk with BlitzMax ;o)

Regards
Merx

I have physlite which is nice, easy to use and written in Bmax.
A lot of good things have been said about Chipmunk module which is free.

There are a few, integrating them with a good 3D library is another thing. If you are thinking of small commercial then stick with Newton, else use Agiea PhysX, it's probably the best.

JV-ODE BlitzMax Module (Win32 Only)

I have been playing with chipmunk a lot. It only does rigid bodies and is limited to 2D but it is fast and with lots of cool things you can do with joints and damped springs.

Newton is the only thing you need. I have tried ODE, Tokamak, and PhysX, and Newton is by far superior.

Newton for 3D and Chipmunk for 2D, in my experience.

I wish Newton had a 2D wrapper for BlitzMax (that was really easy to use...)

I wish Newton had a 2D wrapper for BlitzMax (that was really easy to use...)

I thought that's what PPIsaac was.

I have physlite which is nice, easy to use and written in Bmax

I got this too. Wonderfully easy to get into thanks to the demos and tutorials included.

Thumbs up to Dave "Oddball"