I need code that can render a textured mesh using multiple lights and/or a lightmap.
Dynamic Lighting in BlitzBasic
Blitz3D Forums/Blitz3D Beginners Area/Dynamic Lighting in BlitzBasic you don't need code to render a lightmap, it's static. All you have to do is load it.
Use gile[s] to lightmap your level. Beyond that, I second Rob, be more specific.
As far as I know, lightmapping is a static way of lighting
the mesh but you ask for dynamic lighting right?
the mesh but you ask for dynamic lighting right?