Splash Engine is a complete FX solution that produces advanced particle FX for any Blitzmax game. It comes together with Splash FX Composer, an editor that lets you create and manage all your effects with ease.
Features:
* The usual particle stuff, e.g. Size, Speed, Color, Gravity etc..
* The not so usual particle stuff, e.g. Animations, complex color gradients, Mass, Friction, Thrust.
* Total control over parameters at any time - most parameters are completely graph driven.
* Environmental objects (Force Fields/Fans/Bouncers...)
* Speed optimized (using packed textures under the hood)
* Scriptable engine: design scripts in Composer and execute them in your game or export them to runable blitzmax code.
It's currently in alpha stage, a release is planned in Q2/2008 (April/May).
Simple Demo: splashdemo.zip
Some screenies:




If anyone wants to be an alpha or beta tester, please contact me, we'll discuss further details by email (only serious applications please! If you only want to see it in action, wait until demos are released).
Jake
Features:
* The usual particle stuff, e.g. Size, Speed, Color, Gravity etc..
* The not so usual particle stuff, e.g. Animations, complex color gradients, Mass, Friction, Thrust.
* Total control over parameters at any time - most parameters are completely graph driven.
* Environmental objects (Force Fields/Fans/Bouncers...)
* Speed optimized (using packed textures under the hood)
* Scriptable engine: design scripts in Composer and execute them in your game or export them to runable blitzmax code.
It's currently in alpha stage, a release is planned in Q2/2008 (April/May).
Simple Demo: splashdemo.zip
Some screenies:




If anyone wants to be an alpha or beta tester, please contact me, we'll discuss further details by email (only serious applications please! If you only want to see it in action, wait until demos are released).
Jake