Hey, i'm trying to create a fire-trail effect for a ship, in a quick asteroids clone.
This is what i have so far let me know if theres any way to improve this, because i'm a little stumped, and it doesnt look right to me.
This zip file includes the media and source for my little asteroids clone.
The fire effect is under init.bmx, and the player type Tplayer, under the method Update. (keydown(up arrow))
and the particals behavior is under TPartical (init.bmx)
Sorry for the lack of commented code, i was going to do that soon.
Thanks in advance
This is what i have so far let me know if theres any way to improve this, because i'm a little stumped, and it doesnt look right to me.
This zip file includes the media and source for my little asteroids clone.
The fire effect is under init.bmx, and the player type Tplayer, under the method Update. (keydown(up arrow))
and the particals behavior is under TPartical (init.bmx)
Sorry for the lack of commented code, i was going to do that soon.
Thanks in advance