When using a Text command, the letters are overwriting themselves so it's a jumbled mess when the second message is displayed. How do I get the letters to erase the old letters then place the new ones? Below is my main game loop.
I thought all I had to do was place the Text command after Renderworld but before Flip.
While Not KeyHit( escape_key )
control_with_arrows( camera_pivot )
UpdateWorld
RenderWorld
; 2D here
;display_message(uniquephrases(Rnd(0,19)));
If (Rnd(0,1000) > 900) Then Text 10, screen_height-message_height+5, "> " + uniquephrases(Rnd(0,19))
Flip
Wend
I thought all I had to do was place the Text command after Renderworld but before Flip.
While Not KeyHit( escape_key )
control_with_arrows( camera_pivot )
UpdateWorld
RenderWorld
; 2D here
;display_message(uniquephrases(Rnd(0,19)));
If (Rnd(0,1000) > 900) Then Text 10, screen_height-message_height+5, "> " + uniquephrases(Rnd(0,19))
Flip
Wend