Is there any way to catch SDK exceptions from within C++?
An example:
If I try to load an invalid mesh SDK will raise an exception with a short message dialog to explain what went wrong and terminates the application.
I just want to keep my application running...
Thanks
An example:
If I try to load an invalid mesh SDK will raise an exception with a short message dialog to explain what went wrong and terminates the application.
I just want to keep my application running...
Thanks