Loading from Banks?

Blitz3D SDK Forums/Blitz3D SDK Programming/Loading from Banks?

Is there anyway to Load from a bank of memory instead of a file? I have Specific things i dont want exposed to the File system and i dont want to use incbin.

specifically Textures and B3d files.

Currently i have to do a read write pixel from a tpixmap in a bank in order to keep the texture image from being exposed out fo my archive file. however from what i hear you have to "load" a B3d file in order for it to utilize weighted vertices. Unless in b3dsdk you can make weighted vertices without having to reload the b3d file.