Is there any way to get VertexX#() (and the y and z versions) to return the actual coordinates not just the coordinates relative to the mesh to which it is attached. Or if another command did this it would be great.
Vertex True Coordinates
Blitz3D Forums/Blitz3D Beginners Area/Vertex True Coordinates Is there something wrong with just adding the results to EntityX(Blah,True) EntityY(Blah,True) and EntityZ(Blah,True)?
Ya, it doesn't account for rotation.
tformpoint vertexx( s, v ) , vertexy(s,v), vertexz(s,v) , MyMesh , 0
WorldX# = tformedx()
WorldY# = tformedy()
etc..
WorldX# = tformedx()
WorldY# = tformedy()
etc..