I know some of these terrain issues have been discussed periodically, but I don't see any mention of them here, so here goes:
1. Terrain x & z sizes are wrong
A 128 x 128 terrain for example appears to display vertexes 0-128, which is actually 129. However, 0 and 129 seem to be the same vertex showing up at both sides. There are workarounds (e.g. zero the entire border), but I wonder if there is an official recognition of this and perhaps a statement on whether it will be fixed. I'm assuming it's not intentional...
2. Terrain height is not a float
ModifyTerrain takes a value from 0-1 for the height, but this seems to be resolved to a fixed number of 'levels'. This creates an unpleasant terracing effect when terrains are scaled too high. (Hence the 'tip' not to scale terrains too high, without any mention why...)
This may be the intended behavior although I don't see it documented anywhere, and the documentation stating it is a value from 0-1 seems to imply a float. Am I just doing something wrong?
If not I'd call it a bug if the documentation and behavior don't match.
What is the actual number of 'terraces' available?
Is there a list somewhere of the actual values, or a method to calculate them?
Is there a plan to increase the number of terraces at some point?
And one more thing... thanks for a great product.
1. Terrain x & z sizes are wrong
A 128 x 128 terrain for example appears to display vertexes 0-128, which is actually 129. However, 0 and 129 seem to be the same vertex showing up at both sides. There are workarounds (e.g. zero the entire border), but I wonder if there is an official recognition of this and perhaps a statement on whether it will be fixed. I'm assuming it's not intentional...
2. Terrain height is not a float
ModifyTerrain takes a value from 0-1 for the height, but this seems to be resolved to a fixed number of 'levels'. This creates an unpleasant terracing effect when terrains are scaled too high. (Hence the 'tip' not to scale terrains too high, without any mention why...)
This may be the intended behavior although I don't see it documented anywhere, and the documentation stating it is a value from 0-1 seems to imply a float. Am I just doing something wrong?
If not I'd call it a bug if the documentation and behavior don't match.
What is the actual number of 'terraces' available?
Is there a list somewhere of the actual values, or a method to calculate them?
Is there a plan to increase the number of terraces at some point?
And one more thing... thanks for a great product.