I know it's probably a daft question, but is there any possible way of utilizing blendshapes/morphing geometry?
Rigged/boned geometry is fine for the majority of stuff, but sometimes, only blendshapes will do.
I am a Maya 8.5 user and find the use of blendshapes very useful for certain animations. My gut feeling tells me there's no way to get this sort of animation across to Blitz?
If not, then are there any plans to support it in future?
Rigged/boned geometry is fine for the majority of stuff, but sometimes, only blendshapes will do.
I am a Maya 8.5 user and find the use of blendshapes very useful for certain animations. My gut feeling tells me there's no way to get this sort of animation across to Blitz?
If not, then are there any plans to support it in future?