What games do you prefer to try to write?
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Hey guys, I'm wondering what games you prefer to try to write? I'm not saying games you've finished here. When you dream about making games what kind of game, and what themes do you like?
Me personally, I like turn-base strategy games and RPG. I tend to lean more toward sci-fi then fantasy. How about you?
Everything I can do 100% myself. So, 2d/retro without complex math 'n AI..
my biggest aim is to do "from pong to quake: the evolution of video games"
i remember someone posting about a website with a similar / the exact name years ago
pong begat breakout
breakout bricks fight back (space invaders)
some link or two gauntlet (and then ww2 themed gfx to sigue [sp] into wolf3d ;) )
and the others inbetween
aslong as they are 2d and doable for me (which is saying alot as the last programming i did was 10 print "hello" :p
Anything that'll make money.
All sorts! Actually I'm a split personality:
1) For my job, stuff that makes good money and is fun. I won't program something that I personally find totally boring. I like match-3s and solitaire for example but might not be into a fashion time management game (but I still might be able to get into programming elements of it - there's always something fun in *any* game, and there's always lots of boring stuff too (if you finish it))
2) For fun: shooters and platformers. Preferably never finished as that's the most fun - just change to another project when you get bored or more inspiration.
Oh and I fancy making and RPG too :-)
I perfer to make 2D/3D Real time Strategy, 2D/3D Racing and finally 2D Shoot em up.
RPG isnt easy to make unless you know inside and out of RPG games.
I'd love to write a full scale RPG with many different areas and hundreds of NPC's. but just don't have the time available. A Large Blitz3D team based RPG would be great to work on. It could even be fully open source to allow for more people to join in. It'd be a showcase for Blitz3D.
I always have the impression that an RPG is not really difficult, it's just a lot of work. And you can make things as advanced/highlevel as possible, the higherlevel you go, the more code you need to do.
For instance, are you going to hand-code specific events, or are you going to create some high-level editor in which every bit can be scripted? Including automatic movements of NPC's, opening/closing doors (that's not programming a door-object then eh, but programming mere tiles that act like a door!), etc.
I dream of writing an interactive story. I'm not sure how it would work. It would probably be something like an RPG but without the combat. It would probably also be visually similar to the anime Akira. Gritty, bleak, urban, post-apocalyptic, very metaphysical. It'd have a bleak, j-horror feel to it. The 'game' would focus more on story, characterisation and dialogue than action.
I'll never do it, of course.
I tend toward the RPG genre. I feel like RPGs are more work than most other genres, though, so I've only completed one (and none recently).
I have an idea for one that's been rolling around in my head since the early 90's, but I've yet to get around to programming it. I may finally start it this year, but I have two feature-complete games to get into beta testing and out the door first (one adventure game, one board game).
look forward to seeing them!
There seems to be a good market for RPG's - just looking at the interest Eschalon received both here and elsewhere.
something along the lines of mad jacks tank game. Alternatively a RPG something incorporating moving around in a 3d world, using something along the lines of the wii controller, potentially with a treadmill hook up so that if you want to get anywhere in the rpg jump on the treadmill, the faster you run the faster you get there.
something along the lines of mad jacks tank game
Heh - perhaps an RPG with tron tanks?
@Grey Alien - One of the games (the board game) uses your excellent Game Framework. The other one was started way before I even knew about the Framework, and I was too far in to justify porting it over - though I'd love to since I like the way your dialog boxes and menus work better than mine.
cool. Well I still look forward to both!
Hmm. Good question, but I suppose you have to have at least started on some games or designed them to know which you prefer. I guess I like the idea of making the kind of games I like playing or liked playing on previous platforms e.g. Amiga stuff. The Amiga era was very influential in my tastes I think, so I like to do stuff with lots of good graphics and sound and probably mostly 2D. Platformers, shootemups, the classic genre's, I guess overall scrolling games. But these days I am more interesting in creating games that express some higher principles and philosophies, alongside developing my own art style, which is still a work in progress.
I'd love to put together a turn based sci fi tactical shooter - such as the old tabletop game space hulk which I've approached with different gameplay styles on multiple occasions however it has never turned out to play well, and therefore was never finished. I have the models/graphics and can acquire other media I need, and the code is not exceptionally difficult I just lose interest too often - mainly because board games >> pc games don't always translate well.
I'd love to make a moria/angband/rogue style game graphically, but lack the patience to put it all together well.
I'm not interested in games with a story line because I can't tell stories (and they are too much work).
I like to create games that can be played by more than 1 person either competitively or cooperatively preferably without networking (although PBEM is fine).
Not interested in empire building, space trading games, platformers, first person shooters, rpgs, or sports games (although I'd love to play a game of AFL multiplayer with 18 real human players (& 4 bots each side for the interchange bench) on each side using a 3rd person perspective.)
Mmmm, an RPG with tron esque tanks incorporated, theres a thing.
I generally go for anything that doesn't require any level design - I get so bored designing levels...
3rd perspective, fantasy game..and after yearz im working on it now ;)
Id really like to finish my syndicate still game, as soon as i find a 3d engine for max that i click with ill convert it over as ive got alot of media.
I have most fun making simple multiplayer games that you can play on one pc with a few usb game pads. So far ive made a retro style driving game and a goldeneye deathmatch rip off, both 4 player.
id love to make a metalgear style game but i have problems animating character.
time has been a bit of a problem at the moment, ive not even had time to finish stuff for matty and i started that ages ago. sorry matty i will get it done.
Pete
I like making games that make me grin.
Like this:
:D
Platformers, although I never get past the collision-detection stage of the programming.
Yeah I found the collision detection bitchin' too esp. with slopes and game maps which is not tile based (i.e. pixel perfect)
Does there even exist a comprehensive noob-friendly tutorial to achieving platform collision to the point where you can basically clone Super Mario World no problem?
No, but I'm going to write such a guide. It will be comprehensive and easy to understand. And then I will burn it in the garden, laughing maniacally like a Bond villain as I watch the ashes float away on the breeze.
i'm doing my first game. It's an RPG. It's getting complex. The inventory system is a stumper.
I always thought platformers are one of the best genre's of games but they do seem quite involved to do well. I was just watching a video of Sonic the Hedgehog and also Zool and still marvelling at how playable they were.