Is there a way to set chipmunk globals via the bmx wrapper?
specifically:
int cp_contact_persistence: This determines how long contacts should persist.
cpFloat cp_collision_slop: The amount that shapes are allowed to penetrate.
cpFloat cp_bias_coef: The amount of penetration to reduce in each step.
Ive been having the classic oscillating contacts problem which results in objects generating contact messages every frame once they are supposed to be at rest. Modifying these is said to help.
specifically:
int cp_contact_persistence: This determines how long contacts should persist.
cpFloat cp_collision_slop: The amount that shapes are allowed to penetrate.
cpFloat cp_bias_coef: The amount of penetration to reduce in each step.
Ive been having the classic oscillating contacts problem which results in objects generating contact messages every frame once they are supposed to be at rest. Modifying these is said to help.