Horde3D Engine

BlitzMax Forums/BlitzMax Programming/Horde3D Engine

A nice 3D engine :) opensource... Write bmax a wrapper seem
possible ?

http://www.nextgen-engine.net/download.html





What's been done with it? Does anyone have any experience with the API? What is it like to use it? Try before you buy, if you know what I mean.

Don't make a wrapper until there's some evidence of it being worth using. Screenshots alone- and they're not really impressive- should not sell you on an engine.

i found horde3d some time ago...

at the moment this engine is only beta :( - v0.13 and works only with openGL

i do not used it - but api looks very very easy - blit3d like - this is the easiest 3D engine for C(++) i ever found :-)

http://www.nextgen-engine.net/docs/_api.html

look at the screen - you see realtime 3d-shadows

Problem is only that here are no binaries for MinGW

I like that they have optional no OO interface, but the performance of the demos is pretty bad.

Had a play with it awhile ago as well, wasnt to impressed either and as MrCredo mentioned 'no binaries for MinGW'

On a plus note this engine is much more well suited for bmax wrapping and seems more feature-rich. http://g3d-cpp.sourceforge.net





Features that stood out:
- Paged-geometry
- Hardware Accelerated Ambient Occlusion Techniques
- Easy commad-set
- Active community

It's clear this engine was built for speed, they added the eyecandy after a solid prototype was established.

and it includes the binaries, full open source engine.

holy crap, that 2nd pic looks HOT!

I'd love to see that moving in realtime. Lighting's awesome.

Wow, 2nd shot is very nice!

Those screenshots look more like raytracing which is one of the uses of that engine as well ...

Yah Dremora is right, the fist screenshot is realtime, i've played with that sample in vc lately. The 2nd shot is raytracing which the engine supports to full extents.

It's a nice engine, has it flaws though. I think the best bet for the community is to wait on Flow. Ogre seems to be the best offer on the table currenly.

From what I understand Flow has incorperated physics, collision and such into the Ogre framework.