Hello,
I've googled and looked at the main tutorial pages for SoftImage XSI and have been unable to find what I am looking for.
What camera settings and other render settings do I need in order to produce textures that will be applied to a cube so that I can view it from within with no seams or stretching?
I know how to do a skybox in Terragen but don't seem to be able to transfer that knowledge to doing it in XSI.
If interested - I'm not actually using this to make an outdoor environment but rather an indoor environment which I hope to use the rendered image(s) as the visible area that the player can see and will create a low poly version to act as the occluder (using two render passes).
Thanks,
Matt
I've googled and looked at the main tutorial pages for SoftImage XSI and have been unable to find what I am looking for.
What camera settings and other render settings do I need in order to produce textures that will be applied to a cube so that I can view it from within with no seams or stretching?
I know how to do a skybox in Terragen but don't seem to be able to transfer that knowledge to doing it in XSI.
If interested - I'm not actually using this to make an outdoor environment but rather an indoor environment which I hope to use the rendered image(s) as the visible area that the player can see and will create a low poly version to act as the occluder (using two render passes).
Thanks,
Matt