Hi,
i have problem with animation of types. All is ok if it is static, but when i try animate...
I was try warious calls and... Memory Acces Violation :/
Just please remove comments
sorry for my english
here is code:
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Graphics3D 1024,768
SetBuffer BackBuffer()
mode=1:anim=1
AmbientLight 190, 190, 190
Global cam1 = CreateCamera()
PositionEntity cam1,0,0,100
RotateEntity cam1,0,220,0
CameraRange cam1,1,100000
Type woj ;warior
Field rodzaj ;kind of warior
Field numer ;number
Field pozX, pozY, pozZ ;position
End Type
Dim armia.woj(21)
Global liczba_wojow=22
wojowie()
While Not KeyDown(1) ; loop - Esc = exit
ruch()
; animuj()
UpdateWorld()
Flip
RenderWorld
Wend
End
Function wojowie ()
For arm=1 To liczba_wojow
armia.woj(arm) = New woj
armia(arm)\numer=arm
armia(arm)\pozX = arm*30
armia(arm)\pozZ = arm
armia(arm)\rodzaj=LoadAnimMesh( "mod\wyspa\postaci\osa3.b3d" ) ; path of animmesh
;armia(arm)\rodzaj=ExtractAnimSeq (woj,16,26)
PositionEntity armia(arm)\rodzaj,armia(arm)\pozX,0,0
Next
End Function
Function ruch()
If KeyDown( 17 )=True Then MoveEntity cam1,0,0,10
If KeyDown( 31 )=True Then MoveEntity cam1,0,0,-10
If KeyDown( 30 )=True Then TurnEntity cam1,0,2,0
If KeyDown( 32 )=True Then TurnEntity cam1,0,-2,0
End Function
Function animuj()
For arm=1 To liczba_wojow
armia(arm)\numer=arm
Animate armia(arm)\rodzaj,mode,.1,anim
Next
End Function
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What I must change?
i have problem with animation of types. All is ok if it is static, but when i try animate...
I was try warious calls and... Memory Acces Violation :/
Just please remove comments
sorry for my english
here is code:
---------------------
---------------------
Graphics3D 1024,768
SetBuffer BackBuffer()
mode=1:anim=1
AmbientLight 190, 190, 190
Global cam1 = CreateCamera()
PositionEntity cam1,0,0,100
RotateEntity cam1,0,220,0
CameraRange cam1,1,100000
Type woj ;warior
Field rodzaj ;kind of warior
Field numer ;number
Field pozX, pozY, pozZ ;position
End Type
Dim armia.woj(21)
Global liczba_wojow=22
wojowie()
While Not KeyDown(1) ; loop - Esc = exit
ruch()
; animuj()
UpdateWorld()
Flip
RenderWorld
Wend
End
Function wojowie ()
For arm=1 To liczba_wojow
armia.woj(arm) = New woj
armia(arm)\numer=arm
armia(arm)\pozX = arm*30
armia(arm)\pozZ = arm
armia(arm)\rodzaj=LoadAnimMesh( "mod\wyspa\postaci\osa3.b3d" ) ; path of animmesh
;armia(arm)\rodzaj=ExtractAnimSeq (woj,16,26)
PositionEntity armia(arm)\rodzaj,armia(arm)\pozX,0,0
Next
End Function
Function ruch()
If KeyDown( 17 )=True Then MoveEntity cam1,0,0,10
If KeyDown( 31 )=True Then MoveEntity cam1,0,0,-10
If KeyDown( 30 )=True Then TurnEntity cam1,0,2,0
If KeyDown( 32 )=True Then TurnEntity cam1,0,-2,0
End Function
Function animuj()
For arm=1 To liczba_wojow
armia(arm)\numer=arm
Animate armia(arm)\rodzaj,mode,.1,anim
Next
End Function
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What I must change?