Xmas Special

Miscellaneous Forums/Blitz Showcase/Xmas Special



3D-platformer, runs on 800x600 resolution.

This is just a quick test for EaysBuilder3D, Particle Candy and my own B3D-library PHX.

I've been receiving E-mails that this game gives MAV right in the starting line in some cases. I'm frustrated, because I cannot solve the problem.

Post a comment and system specs, if it doesn't work :)

http://www.puzzlehousefin.com/xmas.php

EDIT: Never mind. I see you edited your first post now.

:)

Worked right outta the box - nice little tester for your app.

IPete2.

Don't work on my system

Pentium 4 2GHz nvidia Ti 4600 128MB 2GHz Ram Windows XP SP2


Thanks

Works fine here.
Can't find the last item on the second level though!!!!

This looks exciting.

I can see some graphics for a split second when I launch it but I get a MAV a few seconds after the bells start jingling.

6
 #9
Works fine on my laptop

Acer Aspire 3100 | 512MB | ATI Radeon Xpress 1100

Nice demo btw

@Destroyer: Do you have build-in gfx card?

@stayne: Your system specs?

I have the same problem as stayne.

win 64 | 512mb | nvidia 6200 256mb

@Jay

Nah its a seperate gfx card

I get the same as Stayne split second view of the title screen little bit of music then it hangs

Thanks

I get the same MAV situation :-(

Ok i got it :)

If you are having MAV problems set your desktop to 16bit.

It don't seem to work in 32bit mode.

Hope this helps :)

edit: just played it, Excelent stuff Jay.
One point: If you jump at a wall and press jump again when you collide with it you can jump higher(no need to use the platforms)not sure if this is the way the game ment to work.

Thanks

My desktop's set to 32bit and it works fine. If this is normal Blitz3D then that shouldn't matter.

@Andy

Very true Andy it shouldn't matter. Maybe its my system.
Its over 5 years old :(

Thanks

Code is pure Blitz3D, so that's I'm wondering what's wrong :)

And now a little test, those who get MAV, please try this:

http://www.puzzlehousefin.com/xtra/XS.zip

When you have tested, let me know :)

@Jay

It works on my system now in 16bit/32bit :)

Keep up the good work Jay

Thanks

That works for me.

As said above just holding down jump and direction keys allows you to leap from one side of the area to the other nearly, by 'climbing' up walls, trees etc.

@Geehawk
Yep.. that's true :)

So my conclusion is that OpenMovie()-DrawMovie() won't work
on every machine(?) :)
Is there any known issues about this thing in B3D?

I found the wall running bug really useful, is this meant to be a feature?

Nice little game, Can't wait for the directx10 massively multiplayer sequel for next year! ;-P

Runs fine and was fun to play.

@andy_mc
The bug"is useful, but wasn't meant to be :) Noticed it too late in development and now I have other projects,
so this bug stays in the game :)
And yes, for next Christmas I have something in my mind...