Problems with EntityParent()

BlitzMax Modules Forums/MiniB3D/Problems with EntityParent()

It may be my code, but it seems to me that simple setting and unsetting an entities parent with EntityParent(), changes it's orientation? I'll try to make a working example if this persists, but has anybody experienced anything like this?

I'm really struggling to get this thing to behave...

Yes, it's a known issue. It relates to the use of euler angles rather than quaternions.

Bummer.