Note: Thanks to andy_mc and his app breaking ways I fixed a cheeky lil error on my part that would have caused havok down the line. Thanks again!
Hi there, well I didnt post this in the Showcase as its not created in Blitz, but it would be a great help if I could possibly get a few people to test this for me,
Basically Ive been working on a 2d game "system" in c++ recently and I have uploaded a small compat test.
The test is a recreation of that really cool Twin Nucleus by Pete Rigz (200byte compo) as the syntax is almost the same as BlitzMax and Petes Demo was pretty damn sweet (thou i did change it slightly).
It is using the D3D9 driver (currently its the most complete with the GL driver second) and will startup at 800x600 with vsync on.
Just ALT-F4 to quit, im just looking for any problems running it.
Thanks.

http://www.s-nicholls.co.uk/files/test1.rar
Hi there, well I didnt post this in the Showcase as its not created in Blitz, but it would be a great help if I could possibly get a few people to test this for me,
Basically Ive been working on a 2d game "system" in c++ recently and I have uploaded a small compat test.
The test is a recreation of that really cool Twin Nucleus by Pete Rigz (200byte compo) as the syntax is almost the same as BlitzMax and Petes Demo was pretty damn sweet (thou i did change it slightly).
It is using the D3D9 driver (currently its the most complete with the GL driver second) and will startup at 800x600 with vsync on.
Just ALT-F4 to quit, im just looking for any problems running it.
Thanks.

http://www.s-nicholls.co.uk/files/test1.rar