D3D9 test

Miscellaneous Forums/General Discussion/D3D9 test

Note: Thanks to andy_mc and his app breaking ways I fixed a cheeky lil error on my part that would have caused havok down the line. Thanks again!

Hi there, well I didnt post this in the Showcase as its not created in Blitz, but it would be a great help if I could possibly get a few people to test this for me,

Basically Ive been working on a 2d game "system" in c++ recently and I have uploaded a small compat test.

The test is a recreation of that really cool Twin Nucleus by Pete Rigz (200byte compo) as the syntax is almost the same as BlitzMax and Petes Demo was pretty damn sweet (thou i did change it slightly).

It is using the D3D9 driver (currently its the most complete with the GL driver second) and will startup at 800x600 with vsync on.

Just ALT-F4 to quit, im just looking for any problems running it.

Thanks.



http://www.s-nicholls.co.uk/files/test1.rar

It works, but seems very blurry and appears to flicker.

Are you recycling an image buffer by any chance? If so, then it wouldn't surprise me if it's alternating back and forth between seperate backbuffers...

(The fun double buffering issue that BlitzMax also runs into with certain video cards)

I have removed alot of the rotation, it was all a bit manic and now its alot more calm:D

Works fine here, it did crash though when I alt-tabbed back to windows

Athlon x2 4200+, nvidia 7600GT, windows XP

thanks andy, didnt realise that, now *snip* its fixed

yep, that's fine now.

works here with intel gfx card - winxp

thanks v much for testing chaps