I can't seem to register for the WinBlitz3D forum so I thought I'd ask here.
WinBlitz3D looks really good and seems like just the thing I'm looking for, for knocking together an editor quickly. I really don't want the extra hassle of having to code a GUI.
I have a few questions:
1 - Does WinBlitz3D work in 2D Graphics modes, or do I have to use Graphics3D?
2 - My editor will need a collapsible parent/child tree view of entities. I want each entity listed by name, which can also be edited. The tree view pane will also need to support scrollbars if/when the list becomes to big to view fully in the pane. Is this possible (and relatively simple) to do with WinBlitz3D?
3 - I understand WinBlitz3D isn't being developed anymore. Which version should I use - v1.0 or v1.1 beta?
4 - Are there any significant bugs and/or missing features I should know about before commiting to using WinBlitz3D?
Thanks.
WinBlitz3D looks really good and seems like just the thing I'm looking for, for knocking together an editor quickly. I really don't want the extra hassle of having to code a GUI.
I have a few questions:
1 - Does WinBlitz3D work in 2D Graphics modes, or do I have to use Graphics3D?
2 - My editor will need a collapsible parent/child tree view of entities. I want each entity listed by name, which can also be edited. The tree view pane will also need to support scrollbars if/when the list becomes to big to view fully in the pane. Is this possible (and relatively simple) to do with WinBlitz3D?
3 - I understand WinBlitz3D isn't being developed anymore. Which version should I use - v1.0 or v1.1 beta?
4 - Are there any significant bugs and/or missing features I should know about before commiting to using WinBlitz3D?
Thanks.