When I use drawpoly with setorigin offscreen an ofscreen point (or points) of the poly often moves to the wrong place.
Has anyone else experienced this? I don't know how to fix it - but it's causing my project serious distress.
It occurs without using setorigin and using opengl to try and move the view as well.
Has anyone else experienced this? I don't know how to fix it - but it's causing my project serious distress.
It occurs without using setorigin and using opengl to try and move the view as well.