I thought id ask here before saying its a bug, but ive been having trouble with joypads and port numbers in blitz3d.
ok I have a game which i have configured to use 4 control pads, I got myself 3 extra Logitech Dual Action Gamepads because i really like the one ive got and ive had no trouble getting it to work in blitz3d. Ive not done anything fancy ive just used the standard
if joydown(buttonNumber, port)
speed = speed +1
etc
with all 4 pads plugged it works fine on my computer. but round my friends house on his machine with the same 4 pads and same version of my game, the first pad works fine, the second pad i can't steer but can speed up brake etc, the really odd thing is when i press button 4 on the second pad, the first car revearses.
the only difference in the setup is my friend has a usb keyboard and mouse does this some how screw up the port numbers because the mouse is a human input device in windows isnt it?
its driving me round the bend.
ok I have a game which i have configured to use 4 control pads, I got myself 3 extra Logitech Dual Action Gamepads because i really like the one ive got and ive had no trouble getting it to work in blitz3d. Ive not done anything fancy ive just used the standard
if joydown(buttonNumber, port)
speed = speed +1
etc
with all 4 pads plugged it works fine on my computer. but round my friends house on his machine with the same 4 pads and same version of my game, the first pad works fine, the second pad i can't steer but can speed up brake etc, the really odd thing is when i press button 4 on the second pad, the first car revearses.
the only difference in the setup is my friend has a usb keyboard and mouse does this some how screw up the port numbers because the mouse is a human input device in windows isnt it?
its driving me round the bend.