I've read through many threads on the subject of copying animated models, but I cannot find the definitive answer.
Basically, I don't want to LoadAnimMesh for 22 models as loading takes too long.
If I load the master mesh and use CopyEntity I am unable to change the surface colours or textures for each individual entity.
If I use CopyMesh I can change the colours/textures of the individual models but it doesn't copy the animation. I tried using LoadAnimSeq(player1, "originalmesh.b3d") but this gives the error "Entity has no animation" when I try to animate it.
Am I doing something wrong?
Basically, I don't want to LoadAnimMesh for 22 models as loading takes too long.
If I load the master mesh and use CopyEntity I am unable to change the surface colours or textures for each individual entity.
If I use CopyMesh I can change the colours/textures of the individual models but it doesn't copy the animation. I tried using LoadAnimSeq(player1, "originalmesh.b3d") but this gives the error "Entity has no animation" when I try to animate it.
Am I doing something wrong?