Is it possible to create a image or image buffer dynamically with a reasonably large resolution? I would like to have a sort of second image buffer that could be drawn over the usual image. The problem of course is that there is no way to write the image using the per pixel writing commands. I would need to create and update a 640 by 480 image. This image would be used as a sort of overlay to the normal buffer. This extra image buffer is a way to store graphics data for later processing and drawing. Things like blurring and fading plasma effects can be done independently of the default back buffer.
I know the game development program 'Game Maker" called them surfaces but I have no idea how the initial creator implemented them.
I know the game development program 'Game Maker" called them surfaces but I have no idea how the initial creator implemented them.