World of Warcraft saves lives

Miscellaneous Forums/General Discussion/World of Warcraft saves lives

From moose attacks!

Thats just stupid

Yeah and playing, "Frogger" and "Horace and the Spiders" when I was a kid was really beneficial for my road saftey...

Darkheart

Maybe the kid should gain experience and kill that moose instead.. maybe the moose will drop some item or money etc.

Maybe jet set willy will teach them to clean their rooms.

That's actually pretty cool. People have been doing stuff they've seen on TV for years, so it's likely that people would do the same with games.

Right I'm off to play PGR4 for three hours then drive to the pub!

I wonder what talents you get from playing ET (or dare i say it, custer's revenge)?

You CAN learn VERY MUCH things playing "Grand Theft Auto".... but will you use the skills?

I bet if you gave SMGs to 50 gamers who had never fired a real gun, and to 50 non-gamers who had never one either, and pitted them against each other, the gamers would have a significant advantage.

I don't think so. A game doesn't teach you how to handle the weapon. Instead I would think the non-gamers will be in a better shape and thus would have a significant advantage.

a gamer would probably wonder where the thumbstick is
and what button to reload

and why doesnt the ammo get picked up automatically when walked over ;)

I was thinking more about cover mechanics.

Most of the time playing simulations of this kind of thing don't help much because the simulations usually over simplifiy; I can't think of any game where you have to push off the saftey catch.

Usually it puts people at a disadvantage because they THINK they know something about what are they doing but in fact they know just as little as everyone else.

Whenever I've been involved in introducing novices to firearms (taking people for an afternoons shotgun shooting for example) we usually start by telling them to forget everything they think they know about weapons and how to use them and give them a demonstration of the damage they can do by not following the rules we give them. The army teach in a similar way and it works, the cocky idiots are always the ones that are the source of any trouble.

Darkheart

non-gamers know you can't usually take more than one shot without going down and that health refill packs won't help :-)

nor camping at respawn points

You CAN learn VERY MUCH things playing "Grand Theft Auto".... but will you use the skills?
I'm sorry to say it, but real life car jackers don't walk up to cars with a PS2 controller and hit the "X" button.

I bet if you gave SMGs to 50 gamers who had never fired a real gun, and to 50 non-gamers who had never one either, and pitted them against each other, the gamers would have a significant advantage.
I'll take that bet.

I was thinking more about cover mechanics.
What "cover mechanics"? You think a non-gamer isn't going to be able to figure out that a brick wall might stop a bullet? Besides, the gamers are going to be sitting ducks when they leave said cover to corpse hump their kill.

The army teach in a similar way and it works, the cocky idiots are always the ones that are the source of any trouble.
Indeed. The way I see it the gamers are likely to lose. They're more likely to shoot from the hip, using fully automatic fire, which means that if they actually hit anything it's pure dumb luck. Also they're probably going to be a lot more prone to friendly fire, as (with the exception of Americas Army) no game penalizes you for killing your own team mates, and "shooting through" a friend to get "his" kill is considered fair game.

I don't think so. A game doesn't teach you how to handle the weapon. Instead I would think the non-gamers will be in a better shape and thus would have a significant advantage.


Depends -- many of the gamers will be better at strategic thinking than the non-gamers would.

You think a non-gamer isn't going to be able to figure out that a brick wall might stop a bullet?


Famous, I just lol'd =)

Depends -- many of the gamers will be better at strategic thinking than the non-gamers would.
Which might not be an advantage, and certainly not enough to cancel out the potential mobility penalty of being out of shape. There is a reason the Army has more enlisted men than officers. You don't want the "Cover Team" in a flanking maneuver to be aware they're likely to be the only ones getting shot at.

I played a tennis game once, now im so good at tennis i could win wimbledon hands down! Im also able to fly a jumbo jet and im a fighter pilot, learned that too. Dont even get me started on skateboarding, tony hawk games have taught me all i need to know!!

:)


You think a non-gamer isn't going to be able to figure out that a brick wall might stop a bullet?
LOL, It may however teach them not to hide behind the red barrels with a big flame on the front though....... Mabe thats just common sense :/



Playing Gtan Turismo has taught me a few tricks that I can use in real life driving (and I've used them). Not all games are fiction.

Playing Guitar Hero gives me respect for those that actually play guitar...

Playing Gtan Turismo has taught me a few tricks that I can use in real life driving (and I've used them)

If you apply driving skills from a racing game, I do not want to be anywhere near you when you're behind the wheel.

im glad i dont drive
i suck big time at racing games

mind you i had the italian job on psone and i had to drive slowly
nigh on impossible using the joypad ... its a game designed for speed not with in the limits driving which the level demanded

my best brakes are walls :))

Playing Gtan Turismo has taught me a few tricks that I can use in real life driving (and I've used them)


If you apply driving skills from a racing game, I do not want to be anywhere near you when you're behind the wheel.


You won't be. You'll be left in the dust :)

Games like Gran Turismo (the simulation part) aren't arcady like most driving games and can simulate reality pretty darn close.