Hi,
I downloaded that animated dwarf mesh from psionic, and I studied the code, on how to animate it. That is all good.
However, whenever I want to use the running animation when i am moving forward,
tried this:
And while i was holding the up arrow, he froze in the air with his legs apart, so i took my finger off of the arrow key, and he was running.
I would like to know how to animate a character while moving forward. It is probably obvious but...
Also, No matter how many times I checked the entityradius, and stuff, he has been floating about 0,1,0 above the ground
Is it a problem w/ the mesh?
I kinda dismissed that, since, this psionic guy looks like he knows what he is doing.
Any help would be great!
I downloaded that animated dwarf mesh from psionic, and I studied the code, on how to animate it. That is all good.
However, whenever I want to use the running animation when i am moving forward,
tried this:
;move character forward If KeyDown( 200 )=True Then MoveEntity char,0,0,.08 ;animate character while moving forward If KeyDown( 200 )=True Then Animate char,1,.2,seq,1
And while i was holding the up arrow, he froze in the air with his legs apart, so i took my finger off of the arrow key, and he was running.
I would like to know how to animate a character while moving forward. It is probably obvious but...
Also, No matter how many times I checked the entityradius, and stuff, he has been floating about 0,1,0 above the ground
Is it a problem w/ the mesh?
I kinda dismissed that, since, this psionic guy looks like he knows what he is doing.
Any help would be great!