Hey again
In have encountered some problems with networking which I can't seem to track down. Basically I have a server running in a console, and clients. The player movement calculation on the server and client is the same and they both use delta timing, however when the client moves, it's player snaps forwards. I am sure that the server is running faster than the client, but is this a problem? I would think that delta timing would sort that out, but perhaps not.
So What do you suggest I do to try and find the problem? Has anyone encountered this beefore? Do I need to clarify myself?
In have encountered some problems with networking which I can't seem to track down. Basically I have a server running in a console, and clients. The player movement calculation on the server and client is the same and they both use delta timing, however when the client moves, it's player snaps forwards. I am sure that the server is running faster than the client, but is this a problem? I would think that delta timing would sort that out, but perhaps not.
So What do you suggest I do to try and find the problem? Has anyone encountered this beefore? Do I need to clarify myself?