Has anyone ever tried to import a dxf file into blitz? I'm thinking of trying to do it for work project. I looked up the format specs but it's a little confusing. It's a text file, but I can't quite figure out all the data.
I don't need to import much, I just need the points and polys. I don't really care about render features like shaders or surface assignment. The resulting blitz geo will be used as a hidden ODE collision object.
I'm doing this because my target user is not likely to use any conversion programs to get to B3D or 3DS.
I don't need to import much, I just need the points and polys. I don't really care about render features like shaders or surface assignment. The resulting blitz geo will be used as a hidden ODE collision object.
I'm doing this because my target user is not likely to use any conversion programs to get to B3D or 3DS.