Looks interesting, the usual let down with these type of game creators is the poor quality of the scrolling backgrounds (flickering and jerkiness)
That's not the case... in fact, it's really, really smooth: the entire application looks wisely thought and well coded.
It's clear that the inspiration comes from Klik 'n' Play/Games Factory/Multimedia Fusion, however from a quick look at the interface it has really been revamped to today's standards (along with graphical capabilities), something which Click 'n' Create wasn't able to do during all these years.
The original however was exceptionally novel at his time and it always has been an excellent tool for learning game programming logic to kids and novices, even though it's shortcomings never made it useable for commercial use (aside maybe for multimedia dashboards and apps).
All in all it's really nice to see that someone is updating this concept to the current generation, and it's already in an advanced stage too (I expecially liked the RTS movement type, which integrates vector based pathfinding... that should give anyone without coding skills interesting possibilities; I didn't have the time to look at the physics instead, but that should be interesting too).
In a certain way, if it will integrate a script engine, interface wise and performance wise will look like what GarageGames was trying to obtain with Torque GameBuilder.