I use 3dsmax9 to create 3d model and texture it, i use tile mode but when i export it (3ds file) and use in my project the texture are not tiled. Why? What i can do to tile it?
Aza
Export it to .b3d? Or .x instead? You should maybe post this in the Tools forum to get more responses. There should be a way in blitz to tile your textures though. Would involve looping through all of your vertex texture co-ords.