I'd like to see how I would go about making an isometric tile based game. I've always been fascinated by isometrics but I can never get them to work properly. Could someone be so kind as to post an example for me that can show me how that would work?
Isometric engine
BlitzPlus Forums/BlitzPlus Programming/Isometric engine Very basic : http://www.abrexxes.huntingsoftware.de/blitz/iso.zip
Testet on bmax (bruZard) and B3D.
more links about iso (thanks to mvBarracuda : http://www.fifengine.de/ )
History: http://trac.bookofhook.com/bookofhook/trac.cgi/wiki/OverviewOfIsometricEngineDevelopment
LinkList Mainpage : http://www-cs-students.stanford.edu/~amitp/gameprog.html
Hexagon : http://www-cs-students.stanford.edu/~amitp/gameprog.html#hex
Testet on bmax (bruZard) and B3D.
more links about iso (thanks to mvBarracuda : http://www.fifengine.de/ )
History: http://trac.bookofhook.com/bookofhook/trac.cgi/wiki/OverviewOfIsometricEngineDevelopment
LinkList Mainpage : http://www-cs-students.stanford.edu/~amitp/gameprog.html
Hexagon : http://www-cs-students.stanford.edu/~amitp/gameprog.html#hex
Thanks, that helps a lot.