miniB3D extended Version

BlitzMax Modules Forums/MiniB3D/miniB3D extended Version

Hi there, There seems to be no information on how to install miniB3D extended Version. I can install and compile Simon original minib3d, I tried to create a folder called klepto2.mod in the mod folder, but when compiling in MaxIDE, it comes up with:

Build Error: failed to compile C:/Program Files/BlitzMax/mod/klepto2.mod/minib3d.mod/minib3d.bmx


Please could someone help, it would be much appreciated :)

Just leave out the '2' in 'klepto2.mod' and it should work.

but if you have unpacked the mod correctly it should have the correct folder structure.

Tx klepto2, But one problem, does this need the paided for MaxGUI as well, since building the module, it is now asking:


Can't find interface for module 'brl.maxgui'



BTW the zipfile in the wiki does not extract with 'klepto.mod' folder, instead it only extracts with the folder inside ''klepto2.mod' hence the confusion :)

sry, you have to delete some of the canvas related things out of TGlobal.bmx and miniB3D.bmx .

in minib3d.bmx delete : Import brl.maxgui
in TGlobal.bmx delete :
Function CanvasGraphics3D()
Function UpdateCanvas3D()

After deleting and saving you normally should be able to compile. In the next release I will have to Versions, one with and one without maxgui.

Thanks klepto2, BTW also you need to remove in:

ExtFunctions.bmx
Function CanvasGraphics3D(Canvas:TGadget)
	TGlobal.CanvasGraphics3D(Canvas)
End Function


Function UpdateCanvas3D(Canvas:TGadget)
	TGlobal.UpdateCanvas3D(Canvas)
End Function


Thanks, everything is working, and samples looks great.