Hi everyone
In the game I'm currently developing, I use the delta time technique to manage FPS/rendering. The problem is that when the user drags the window the program stops running code. When the user has already dragged the window and the program gets to execute code again, it gets a high value at delta time and I get undesired behaviour.
So, I need to detect when the user drags the window so I can reset my timers. After a lil' of research, I found that the EVENT_WINDOWMOVE and hooks could be the solution. But... EVENT_WINDOWMOVE is not recognized! Looking in these forums I found this thread discussing this issue http://www.blitzmax.com/Community/posts.php?topic=64713#722498 and I tried the sample code included, proving that WINDOWMOVE is not detected... but it's been a whole year! Still missing? What can I do to fix this?
Thanks in advance for your time and help :)
PS: I don't own MaxGUI, so I won't be able to use fixes that require this mod.
In the game I'm currently developing, I use the delta time technique to manage FPS/rendering. The problem is that when the user drags the window the program stops running code. When the user has already dragged the window and the program gets to execute code again, it gets a high value at delta time and I get undesired behaviour.
So, I need to detect when the user drags the window so I can reset my timers. After a lil' of research, I found that the EVENT_WINDOWMOVE and hooks could be the solution. But... EVENT_WINDOWMOVE is not recognized! Looking in these forums I found this thread discussing this issue http://www.blitzmax.com/Community/posts.php?topic=64713#722498 and I tried the sample code included, proving that WINDOWMOVE is not detected... but it's been a whole year! Still missing? What can I do to fix this?
Thanks in advance for your time and help :)
PS: I don't own MaxGUI, so I won't be able to use fixes that require this mod.