Can anybody explain how Mark is using the Projection Matrix?
This is what is set :
with gw being graphicswidth(), gh is graphicsheight() and depth = 2.0.
I've read the DX7 doc for Projection Matrix and can't tally the settings with the values Mark is using.
Anybody know what's happening?
This is what is set :
matrix=[.. 2.0/gw,0.0,0.0,0.0,.. 0.0,-2.0/gh,0.0,0.0,.. 0.0,0.0,2.0/depth,0.0,.. -1-(1.0/gw),1+(1.0/gh),1.0,1.0]
with gw being graphicswidth(), gh is graphicsheight() and depth = 2.0.
I've read the DX7 doc for Projection Matrix and can't tally the settings with the values Mark is using.
Anybody know what's happening?