http://www.rosscrooks.pwp.blueyonder.co.uk/pathfinding.zip
Run "pathfinding.bb"
I don't quite use the A* pathfinding idea, I just generate a list of paths. Then choose the quickest predicted path (distance travelled + distance remaining). If a complete path exists, then only new paths are generated if they are shorter than the generated ones.
I'm sure this will be slower than other methods, but just curious how much slower. I also would appreciate if you stuck down your CPU too :D And i understand that results depends on CPU speed too.
Try making a path from 1 to 24. Choose Start as 1. Choose Finish as 24. It should give you a time. If you put it on debug mode, it will dump the path in the debuglog. I recommend running in NOT in debug mode, to attain highest speeds.
Thanks!
Run "pathfinding.bb"
I don't quite use the A* pathfinding idea, I just generate a list of paths. Then choose the quickest predicted path (distance travelled + distance remaining). If a complete path exists, then only new paths are generated if they are shorter than the generated ones.
I'm sure this will be slower than other methods, but just curious how much slower. I also would appreciate if you stuck down your CPU too :D And i understand that results depends on CPU speed too.
Try making a path from 1 to 24. Choose Start as 1. Choose Finish as 24. It should give you a time. If you put it on debug mode, it will dump the path in the debuglog. I recommend running in NOT in debug mode, to attain highest speeds.
Thanks!