I remember when working on N64 games it was possible to add a specular highlight to an object in the form of a bitmap image (usually just a white blob). Presumably the u\v coords were updated by the hardware like with environment mapping (perhaps it's the same thing)?
In B3D you can set shinyness for s similar effect but it's fairly crude as it uses vertices. Is there anyway to do with with a texture layer?
In B3D you can set shinyness for s similar effect but it's fairly crude as it uses vertices. Is there anyway to do with with a texture layer?