My new game...

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2 tanks (Abrams & T72 ) from my upcoming arcade game.

Coming soon more info and images. ^_^



Nice bloom effect. Models are really nice except the barrel size. Barrels look too long to me.

Good stuff - yeh, the barrels do seem long.

Is the perspective. =)

The first image of the map editor.

Is the version 0.33, lot of work to do...



Nice!

Are you planning something like Panzer Elite Action?


Nop... coming soon, more about the game ;)

Ok, Small update... Soldier model (740 Polys).



Very good Tab, i like the Soldier. So i hope he becomes a good anim.

Ok... here we go...
A little screenshot from my in-game test version. ( Is a PREEEE-alpha version... i hope you like )



Like the Mouse... :D

That looks really good. What are you using to model? and what's the terrain generator?

woohoo AShadow water!

@andy_mc
The modeler uses 3DS Max to make the models & animations.
The terrain is generated in my editor.

This is looking great so far.

I like what I see except for the "reversed bloomeffect" that appears by the dark objects (soldiers helmet and tank details)
whats up with that? is that a animation blur effect or just a bloomeffect gone bad?

@AJirenius
Is a problem with DOF, but in-game don't use this FX, is only for some scenes... anyway i will fix the problem later.

Ok, here is the new terrain system (without shadowmap at the moment), you can use a unlimited quantity of textures to paint the terrain without performance loss.

This scene (Terrain + Glow + Water + Editor) works over 200 FPS in my GF7600GS.

Thx a lot for all your commentaries.



Hello, today i have for you the first video from the editor and a ragdoll example.

Enjoy. =)

http://www.badmouse.cl/dev/video.rar

( The acceleration of the Tank is only for test purpose )

And here... another screenshot... ( The Reversed bloom has been fixed. Thx AJirenius for your comment )



Hello Again...

New Update.

The Humvee is ready for battle! :D

The mesh and texture of the tree are from TreeParty Lib, but this will change in the future.



That's all for now...

looks great the editor is really nice could be a product of it own.

Looking really nice but those front tires look a bit oversized. Maybe it's perspective :) Congrats

I think the tree colour is wrong. The leaves shouldn't be a red colour i don't think. Great looking game though!

@Ross C
Yep, the tree colour is wrong and it will be changed in the next update. Thx for your comment.

@Mortiis
It's only perspective again. ^_^

looking good man. Love those military style games. Good looking humvee. Good soldier also. Keep it up. Any more info about the game? Is it battlefield style? A story driven game? I went to your site. But unfortunatley english is my only language. =o)

Yep, is 100% multiplayer game and you can drive any vehicle in the map ( like Battlefield )... but not FPS.

Hello again... ^_^

A simple update, one screenshot with the new LOD in terrains.

The Map-Editor is almost done. *_*





This is written in B3d right? or mini B3D w/ max?

looks good, I like the level editer, what do you use for the GUI?

Yep, is written in B3D and the GUI is XLnt. =)

So...what's the release date of this game?

Said Doggie

The release date of this game is "When it's done"... D:

Anyway... this year for sure.

"When it's done"


Reminds me of Duke Nukem Forever XD...

But great job on the graphic so far, I cannot wait to see something I can test to get a better feeling of the game.

Hi!

It's time to a new update...

And now... The road system! D:

Thanks to Ross C for all your help in this code. ( You have a space in the credits )



Looks really good, can't wait to see some demos of it running.

Is your terrain editor buitl by yourselves? And is it using mesh or blitz terrains?

Hi "Tab".

The terrain "follow" the same height of the Road ?

Do you sell this code? (If yes, how much?)

I have created a Road editor one year ago, but, my editor don't use terrains...

Oooo, looks nice man. I like the look of the tools you are using too. Keep it up!

The terrain "follow" the same height of the Road ?

Yep... with one click, the terrain adjust his height to the road.

Is your terrain editor buitl by yourselves? And is it using mesh or blitz terrains?

Yes, the editor is created by me, and I'm using meshes for the terrains.

Do you sell this code? (If yes, how much?)

First of all I want to finish the Game with his map editor... Maybe in the future and just maybe, I will make a version of the editor more "Global", something like a World Editor.

Hi o_o

Long time without a update, and some things has been changed in my project, but the basic idea stay alive.

The 3D characters has been deleted from the game... why?.... some problems with the animator >_>... but anyway, here a quick video from my test map and one screenshot.

I'm working right now in the gameplay and in-game FX.

I hope soon have a demo or something like that.

( Palm trees D: )
Please, don't ask about the cubes. @_@
http://www.badmouse.cl/dev/TestVideo.rar



Rain Day...


so umm, what are the cubes about?
jk, it looks good.

Whats up with the weird fog-ish outline there?

Whats up with the weird fog-ish outline there?

Is water.

I'm very happy right now with my results.

The game have all the shadows in realtime and are soft, the physics are almost done... and the Logic/Physic/Visual together have a very nice frame rate.

I changed a little the water to make it more "water"... and evade the question "Whats up with the weird fog-ish outline there?"... I'm not sure if is sufficient, but in-game looks very nice.

Ok, Next... a playable Demo.

For now... Thanks for read my comments.

( Rain+Glow+Water+SoftShadows+Physics = 286FPS :D )