My new game...
Miscellaneous Forums/Blitz Showcase/My new game... Nice bloom effect. Models are really nice except the barrel size. Barrels look too long to me.
Good stuff - yeh, the barrels do seem long.
Is the perspective. =)
Nice!
Are you planning something like Panzer Elite Action?
Nop... coming soon, more about the game ;)
Very good Tab, i like the Soldier. So i hope he becomes a good anim.
Like the Mouse... :D
That looks really good. What are you using to model? and what's the terrain generator?
woohoo AShadow water!
@andy_mc
The modeler uses 3DS Max to make the models & animations.
The terrain is generated in my editor.
The modeler uses 3DS Max to make the models & animations.
The terrain is generated in my editor.
This is looking great so far.
I like what I see except for the "reversed bloomeffect" that appears by the dark objects (soldiers helmet and tank details)
whats up with that? is that a animation blur effect or just a bloomeffect gone bad?
whats up with that? is that a animation blur effect or just a bloomeffect gone bad?
@AJirenius
Is a problem with DOF, but in-game don't use this FX, is only for some scenes... anyway i will fix the problem later.
Is a problem with DOF, but in-game don't use this FX, is only for some scenes... anyway i will fix the problem later.
Hello, today i have for you the first video from the editor and a ragdoll example.
Enjoy. =)
http://www.badmouse.cl/dev/video.rar
( The acceleration of the Tank is only for test purpose )
And here... another screenshot... ( The Reversed bloom has been fixed. Thx AJirenius for your comment )
Enjoy. =)
http://www.badmouse.cl/dev/video.rar
( The acceleration of the Tank is only for test purpose )
And here... another screenshot... ( The Reversed bloom has been fixed. Thx AJirenius for your comment )
looks great the editor is really nice could be a product of it own.
Looking really nice but those front tires look a bit oversized. Maybe it's perspective :) Congrats
I think the tree colour is wrong. The leaves shouldn't be a red colour i don't think. Great looking game though!
@Ross C
Yep, the tree colour is wrong and it will be changed in the next update. Thx for your comment.
@Mortiis
It's only perspective again. ^_^
Yep, the tree colour is wrong and it will be changed in the next update. Thx for your comment.
@Mortiis
It's only perspective again. ^_^
looking good man. Love those military style games. Good looking humvee. Good soldier also. Keep it up. Any more info about the game? Is it battlefield style? A story driven game? I went to your site. But unfortunatley english is my only language. =o)
Yep, is 100% multiplayer game and you can drive any vehicle in the map ( like Battlefield )... but not FPS.
This is written in B3d right? or mini B3D w/ max?
looks good, I like the level editer, what do you use for the GUI?
looks good, I like the level editer, what do you use for the GUI?
Yep, is written in B3D and the GUI is XLnt. =)
So...what's the release date of this game?
Said Doggie
Said Doggie
The release date of this game is "When it's done"... D:
Anyway... this year for sure.
Anyway... this year for sure.
"When it's done"
Reminds me of Duke Nukem Forever XD...
But great job on the graphic so far, I cannot wait to see something I can test to get a better feeling of the game.
Looks really good, can't wait to see some demos of it running.
Is your terrain editor buitl by yourselves? And is it using mesh or blitz terrains?
Is your terrain editor buitl by yourselves? And is it using mesh or blitz terrains?
Hi "Tab".
The terrain "follow" the same height of the Road ?
Do you sell this code? (If yes, how much?)
I have created a Road editor one year ago, but, my editor don't use terrains...
The terrain "follow" the same height of the Road ?
Do you sell this code? (If yes, how much?)
I have created a Road editor one year ago, but, my editor don't use terrains...
Oooo, looks nice man. I like the look of the tools you are using too. Keep it up!
The terrain "follow" the same height of the Road ?
Yep... with one click, the terrain adjust his height to the road.
Is your terrain editor buitl by yourselves? And is it using mesh or blitz terrains?
Yes, the editor is created by me, and I'm using meshes for the terrains.
Do you sell this code? (If yes, how much?)
First of all I want to finish the Game with his map editor... Maybe in the future and just maybe, I will make a version of the editor more "Global", something like a World Editor.
Hi o_o
Long time without a update, and some things has been changed in my project, but the basic idea stay alive.
The 3D characters has been deleted from the game... why?.... some problems with the animator >_>... but anyway, here a quick video from my test map and one screenshot.
I'm working right now in the gameplay and in-game FX.
I hope soon have a demo or something like that.
( Palm trees D: )
Please, don't ask about the cubes. @_@
http://www.badmouse.cl/dev/TestVideo.rar

Rain Day...
Long time without a update, and some things has been changed in my project, but the basic idea stay alive.
The 3D characters has been deleted from the game... why?.... some problems with the animator >_>... but anyway, here a quick video from my test map and one screenshot.
I'm working right now in the gameplay and in-game FX.
I hope soon have a demo or something like that.
( Palm trees D: )
Please, don't ask about the cubes. @_@
http://www.badmouse.cl/dev/TestVideo.rar

Rain Day...
so umm, what are the cubes about?
jk, it looks good.
jk, it looks good.
Whats up with the weird fog-ish outline there?
Whats up with the weird fog-ish outline there?
Is water.
I'm very happy right now with my results.
The game have all the shadows in realtime and are soft, the physics are almost done... and the Logic/Physic/Visual together have a very nice frame rate.
I changed a little the water to make it more "water"... and evade the question "Whats up with the weird fog-ish outline there?"... I'm not sure if is sufficient, but in-game looks very nice.
Ok, Next... a playable Demo.
For now... Thanks for read my comments.
( Rain+Glow+Water+SoftShadows+Physics = 286FPS :D )
The game have all the shadows in realtime and are soft, the physics are almost done... and the Logic/Physic/Visual together have a very nice frame rate.
I changed a little the water to make it more "water"... and evade the question "Whats up with the weird fog-ish outline there?"... I'm not sure if is sufficient, but in-game looks very nice.
Ok, Next... a playable Demo.
For now... Thanks for read my comments.
( Rain+Glow+Water+SoftShadows+Physics = 286FPS :D )








