I'm still developing my 3d tank combat game (Tank Universal), even though it was 'released' a couple of months ago now, but I'm looking for some feedback on a new playstyle I'm introducing. Basically this level introduces control points.
The idea is to capture a network of control points. The player can then call in help to take down the walls. Retrieve the enemy key and take it back to your own hub to win.
The download is 80 megs (2 files, moleboxed). Need a reasonable spec PC; 2Ghz cpu, 6600GT 128mb or better, 512megs ram or better
NOTE: to get better fps - hit escape, OPTIONS, turn off GLOW
http://madjack.fileburst.com/TU_PLAYTEST.zip
http://rubux.net/downloads/PhysX(driver).exe
(you'll also need to install the above driver. This will not affect any later version of the PhysX driver you have installed)
On running the game, you'll be asked if you want behemoths ;-) I'd recommend answering 'n' as they make the game considerably harder! As it is, this level's going to be difficult for many people as it's level 13 in the game and there's a lot going on ;-) - (advice: don't stay still, hold down the fire button to use the charge-up ability, stay out of turret range)
Also, this is not a tutorial level, so it's probably worth giving the following at least a bit of a scan...
Red versus blue. You're on blue team.
WASD controls your tank's direction
Mouselook controls the turret.
Hold the fire button down to charge-up your shots (IMPORTANT).
In the land between the fortresses, is a network of platforms (nodes).
Drive onto a node and wait to activate it.
Take control of all the nodes
When you take control of the node directly connected to the enemy hub, you will be able to call in help to destroy the enemy fortress walls (f7-f9).
Extra Stuff!
REINFORCEMENTS: Look for the squid like glyphs floating about - run over them to turn them blue. They will be collected and extra blue tanks will be airlifted in to help you (harvesters will display as 'collecting')
POWERUPS: F1 = turboboost, F2 = heal.
When a tank is destroyed, it leaves glowing diamonds behind (powershards). Collect these to make powerups work. F1 is very handy to get around quickly.
There is an upgrade terminal near your hub. You buy upgrades with upgrade points.. Recommend installing the rockets upgrade. Drop turrets are also fun.
Extra upgrade points can be earned on the battlefield.
When a node has been occupied for some time, a beam tower will appear. These are very dangerous - take out from a distance.
Really recommend not linking the turret to the tankbase - learn to move in a direction while looking around freely.
There's more features than I've covered - so post questions please!
screenies;

Once a node has been occupied for a time, it converts to a beam tower - which is good for taking down behemoths...
The idea is to capture a network of control points. The player can then call in help to take down the walls. Retrieve the enemy key and take it back to your own hub to win.
The download is 80 megs (2 files, moleboxed). Need a reasonable spec PC; 2Ghz cpu, 6600GT 128mb or better, 512megs ram or better
NOTE: to get better fps - hit escape, OPTIONS, turn off GLOW
http://madjack.fileburst.com/TU_PLAYTEST.zip
http://rubux.net/downloads/PhysX(driver).exe
(you'll also need to install the above driver. This will not affect any later version of the PhysX driver you have installed)
On running the game, you'll be asked if you want behemoths ;-) I'd recommend answering 'n' as they make the game considerably harder! As it is, this level's going to be difficult for many people as it's level 13 in the game and there's a lot going on ;-) - (advice: don't stay still, hold down the fire button to use the charge-up ability, stay out of turret range)
Also, this is not a tutorial level, so it's probably worth giving the following at least a bit of a scan...
Red versus blue. You're on blue team.
WASD controls your tank's direction
Mouselook controls the turret.
Hold the fire button down to charge-up your shots (IMPORTANT).
In the land between the fortresses, is a network of platforms (nodes).
Drive onto a node and wait to activate it.
Take control of all the nodes
When you take control of the node directly connected to the enemy hub, you will be able to call in help to destroy the enemy fortress walls (f7-f9).
Extra Stuff!
REINFORCEMENTS: Look for the squid like glyphs floating about - run over them to turn them blue. They will be collected and extra blue tanks will be airlifted in to help you (harvesters will display as 'collecting')
POWERUPS: F1 = turboboost, F2 = heal.
When a tank is destroyed, it leaves glowing diamonds behind (powershards). Collect these to make powerups work. F1 is very handy to get around quickly.
There is an upgrade terminal near your hub. You buy upgrades with upgrade points.. Recommend installing the rockets upgrade. Drop turrets are also fun.
Extra upgrade points can be earned on the battlefield.
When a node has been occupied for some time, a beam tower will appear. These are very dangerous - take out from a distance.
Really recommend not linking the turret to the tankbase - learn to move in a direction while looking around freely.
There's more features than I've covered - so post questions please!
screenies;
Once a node has been occupied for a time, it converts to a beam tower - which is good for taking down behemoths...