I am in the process of writing a game using dynamic dx lights and have run into a problem, the level is divided into a matrix of 5x5 meshes and some are not lighting properly, visually it appears that the normals are not properly pointed, but they are correctly shown in my modeller (AC3D), i have tried flipping the normals via ac3d, UpdatingNormals, Flipmesh and disabling backface culling via blitz but to no avail and am fairly confident the problem isn't my code as all but 2 or 3 zones are working fine. anyway any help would be appreciated
all lights are spot lights rotated to point to the floor, iI have tried increasing the range and adjusting the light cone angles but only some surfaces are lit
heres a properly lit zone

one i'm having problems with

the same zone using a point light to show the problem

Thanks Bill
all lights are spot lights rotated to point to the floor, iI have tried increasing the range and adjusting the light cone angles but only some surfaces are lit
heres a properly lit zone

one i'm having problems with

the same zone using a point light to show the problem

Thanks Bill