is there some trick to using setAlpha? It seems to not respond to floating point numbers for me. It's acting like an integer.
I'm using this before the draw code. Is that correct? Is there a special image mode I'm supposed to be in to get proper alphas?
setAlpha 0.6 'will give me 100% alpha setAlpha 0.5 'will give me 0% alpha
I'm using this before the draw code. Is that correct? Is there a special image mode I'm supposed to be in to get proper alphas?